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Floating Noodle Restaurant

This is a previous assignment of mine for the second module in my course 'Environment Art/Modelling and Texturing' at AIE.

I'd only been learning 3D for a month but with the help of mentors and peer feedback, I'm proud to show this final work -though I definitely plan on coming back to it and polishing what I can, the more I learn. I had a complete blast modelling this in Maya, texturing it in Susbtance Painter and compositing the finished piece in Nuke. Concept-wise, I began with a shape of a noodle cup floating in the sky and now here we are! I composited this in Nuke with cloud textures I found on textures.com, though one day I hope to improve my 3D art skills and procedurally create my own clouds :)

A massive thank you to our mentor Dan Bryce for all the guidance with navigating Maya, Nuke and Substance Painter during this assignment.

Floating Noodle Restaurant - Final Composite

Floating Noodle Restaurant - Final Composite

Final Render - Final Pass with Volumetric Lighting, pre-composite

Final Render - Final Pass with Volumetric Lighting, pre-composite

Final Render without volumetric lighting, pre-composite

Final Render without volumetric lighting, pre-composite

A closer look

A closer look

Initial Idea Sketch and Early Blockout

Initial Idea Sketch and Early Blockout

Thumbnail Concepting - was initially entertaining the idea of having the restaurant floating in either space or clouds.

Thumbnail Concepting - was initially entertaining the idea of having the restaurant floating in either space or clouds.

Blockout Progress with modular assets

Blockout Progress with modular assets

Further colour/texture experimentation with Renderman in Maya

Further colour/texture experimentation with Renderman in Maya

Modelled Modular Assets in Maya

Modelled Modular Assets in Maya

Assets textured in Substance Painter

Assets textured in Substance Painter